![]() Local CASH_AMOUNT_PER_KILL = 1 - The amount of cash dropped per enemy kill Local CASH_DROP_DESTROY_DELAY = 4 - The delay (in seconds) before destroying uncollected cash drop Local CASH_DROP_MULTIPLIER = 0.5 - The multiplier for cash drops (e.g., 2 would double the cash drop) Local XP_ORBS_PER_KILL = 10 - The number of XP orbs dropped per enemy kill Local XP_PER_KILL = 10 - The amount of XP gained on each enemy kill local ReplicatedStorage = game:GetService("ReplicatedStorage") i tried changing the way it finds the folder “leaderstats” folder but Nothing worked i did everything i can think of i’m done only different was i changed the leaderstats name to “Data” but reverted back and it still has the issue…? i already have the required events same exact ones and it still does nothing different. ![]() I’m tired of trying i’m done i’m fr giving up i don’t understand how it works on one game but doesn’t on the new game with the same everything added. I’m trying to make it to where when player collects the xp orb it will add the amount of xp i want the player to be able to collect, the script works everything works exceptĮxcept that the xp i earned/collected is not changing the value of my “Exp” the xp variable…
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