Sam and Max's other claim to fame, the humor, is surprisingly disappointing. The game doesn't get too hard and can be beaten with taking a breather and thinking something over. There are occasions, like in all other adventure games, where using a seemingly irrelevant object is the correct solution but with Sam and Max, all the solutions are obtainable and can be figured out with some thinking. The puzzles in Sam and Max are all smart and sensible. The value is undoubtedly great.Īlso working in Sam and Max's favor is the great gameplay. The XBLA release of season one is cheaper than downloading the episodes on PC or buying the recently released Wii compilation of the episodes. While all good, "Culture Shock" and "Abe Lincoln Must Die!" are notably strong while "The Mole, The Mob and the Meatball" and "Bright Side of the Moon" are notably weaker than the rest.įor $20, it's a bargain to get all six episodes. However, based on your skill, the levels could take two hours if your extraordinarily proficient or up to five hours if you find yourself getting stuck. Each episode takes about three hours to play. The cases in each of the six episodes of the season are unique experiences tied together to tell a grander story of a big evil force. Sam and Max are freelance police who solve a different case each episode. Originally released on PC between late 2006 and early 2007, Sam and Max have gained a following based on their humor and the series' strong puzzles. By JAB991 | Review Date: JSam and Max: Save the World is the XBLA compilation of Telltale's first season of the Sam and Max games.
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